Craft (Your) Beer (Brand)

15.10.19

In years gone by, when I was a student at art school, the choice of beer in the union bar was poor: Lager, Heavy or Guinness. Or, if you were a fancy pants, you might be lucky enough to get a can of Red Stripe. There has been a revolution in the beer scene since those days. Walk in to any bar or bottleshop today and the choice is overwhelming, from the vast number of breweries now making beers, to the wide range of styles available.

Good design is key to helping the modern consumer navigate those said bottleshop shelves and taproom lineups. New challenges are cropping up for breweries that were once able to guarantee sales on beer quality alone. Here are a few basic lessons we have learned over the years:

Build trust and recognition in your core brand.

Consumers trust a brewery like they used to trust a record label or publisher. Once you realise that a certain brewery makes tasty beer, you’re obviously going to be comfortable choosing one of their other beers. Help the consumer recognise your brewery by reflecting your overall brand in every can.

Stand out from the rest.

Look at what all the other beers on the shelf look like and do the opposite! There are only so many ways you can copy Beavertown before everyone looks the same. It’s common sense; by making your design different you will make it easier for the consumer to notice you.

Be authentic.

The days of brands hoodwinking consumers with made up back-stories was over in the 1950’s. Today’s consumers want a brand they can trust and believe in.

Don’t underestimate the visual sophistication of your audience.

Everything is looking more sophisticated year on year; movies, video games, fashion, kebab shops. When your target audience see how cool things can look, they are no longer going to be seduced by a design your best friend’s flatmate’s nephew has knocked up on his laptop with a hooky copy of Photoshop.

Basic lessons however only equip you to deal with basic challenges. The recent explosion in the beer scene requires breweries to develop designs that move and grow as fast as the choice of beers does. In the early days of craft beer, producing a single ‘craft beer’ was enough. As consumers demanded more variety, a wider selection of core beers was required. A label system designed to fit one beer style needed to be stretched to fit a wider selection. In Scotland, we saw Innis & Gunn’s original red label, being used in blue to differentiate their Rum Cask variation. Breweries with a wider range of core beers, like Brewdog, required a much wider colour palette to accommodate all their beers. But, how many colours can you add to your palette before customers confuse the ochre of your lager with the burnt orange of your pilsner?

A cherished brand in the design industry is Brooklyn Brewery. The brand and basis of the labels was designed by the legendary Milton Glaser, the famous designer behind the ‘I heart NY’ logo. The labels employ combinations of colours that allow them to visually define a much wider range of beers than single colours could. However, even these guys are struggling to come up with new combos to differentiate their beers. We’ve recently noted that in addition to flipping the colours on the label for each beer, they have also introduced different textures. The orange and green of their East IPA is used again on their Orange IPA variation, but it’s in tandem with an orange peel illustration to keep the label distinguishable.

We might assume at this point we have a handle on how to develop a label system that can grow and develop as you do: A strong core brand; bold headline type defining beer style; a colour palette (of single colours or combos); and texture or illustrations to add a further level of differentiation.

Problem solved? Naw, nae really.

We’ve found new curveballs entering label strategies. Suddenly one-off, seasonal beers are becoming more of a priority for brewers than their core range. This offers a huge amount of variety to consumers, but a real headache to designers. We can handle a slowly growing core range, as you have time to optimise on work on each label design. But with seasonals, new labels are required with much more frequency, and beers can be dropped just as quickly. We have the same challenges of stand-out and differentiation for a label that might only be on the shelves for a few weeks before we need to be ready to develop a new one.

To be honest, when I say it’s the designers’ problem, what I really mean is it is the breweries problem. Most breweries can’t afford to hire external design studios to design every one of their experimental seasonal beers. Instead, we have begun developing label template systems for our clients that, alongside a little training, allow the breweries to design their own labels. These very often have areas where variables can be introduced to differentiate the new beers. We don’t rely wholly on colour but allow multiple ways to personalise a beer whilst still remaining ‘on brand’. We can’t forget that first golden rule of building trust in your core brand. Making labels that look different for the wrong reasons often dilutes your core brand, eroding this trust.

The next curveball (and I am sure not the last) is the recent trend for collaboration brews. Again, brilliant for the consumer, it’s bringing amazing new beers and the best features of our favourite breweries together in delicious harmony (think Johnny Cash and Bob Dylan singing together on Nashville Skyline – David) (think Linkin Park & Jay-Z combining forces on Numb/Encore – Jonny). To tackle this new nightmare for designers we still recommend a template approach, like the seasonals, but this time it includes the added complexity of a second brewery brand (who’s logo and personality often need to be incorporated).

It’s not easy, and we also realise that trying to rationalise a design approach for each new industry fad is not the only solution. Keeping things clean is important both in the design process and the brewing process, but allowing space for creativity, allowing the wild yeast to add some funk, is also a door we must leave open. Some of our favourite label designs break all the rules: the candle stub design for Ominipollo’s Maz pale ale is a modern classic, where colour, brewery and even beer name are all thrown out the window (or round the back).

However, you can’t fight all battles, on all fronts, at the same time. Helping breweries define their priorities at the outset of a project is key. What is your brief? Do you want to develop a label that will make your beers appealing on a supermarket shelf; develop a label that will build loyalty with a local community of superfans; develop a beer label that optimises e-commerce opportunities; make a splash on Instagram; gets rival brewers jealous; make your ex notice you again, etc. etc.

Whatever your priorities are, a good designer can help you get there. We’d recommend your best friend’s flatmate’s nephew, we heard he has Photoshop!

(adapted from our original article featured in the October 2019 edition of Brewers Journal)

Is Logo Design Dead?

08.02.19

A social media post made a splash when designer Mirko Ilic posted an image featuring the vintage logotypes of several famous fashion brands alongside their new logos. His caption simply read, “Interesting logos are being replaced with boring ones. This are the people why are destroying respect for graphic design.”

The post immediately caught fire and was soon being debated across the internet and mentioned in industry leading podcasts such as The Observatory. Reactions tend to fall into two camps:

1 The redesigns are legible, in the tradition of Modernism, and that’s dandy.
2 Graphic design is dead.

We’d like to propose a third option:

3 Brands used to set themselves apart with a logo, but now they’re now differentiating themselves in new and interesting ways.

First, a look at the two initial camps. With its roots in Bauhaus universalism, capital-M Modernism—not to be confused with its generalized cousin ‘contemporary’—stresses legibility. In typography, this tends to express itself in simple, geometric sans-serif typefaces. With Modernism, creativity is thrown in the trash in favor of simplicity and straightforward communication. It’s all KISS (Keep It Stupid Simple), a tagline thrown around so much you don’t need to look far to see it in the comments for this debate:

Modernism has its place in design history, but it’s important to remember that it was a specific movement in the arts and advertising. While there are Modernist principles that will live forever, practicing Modernism like it’s 1960 has become an aesthetic; a statement in and of itself. Many of us are just suckers for its legacy, look, and feel. Some days I’m one of them.

But we have this other camp to contend with: graphic design is DEAD. Burn your black turtleneck and dig your grave.

For many designers, what makes them relevant is their creativity. They’re just as much artists as they are communicators, and graphic design is their opportunity to make a mark on the world. To apply that unique artistry to a brand, and set them apart from their competitors, is the best thing you can do for said brand. Postmodern design took the rigid rules of Modernism and burned them, and in their eyes, for good reason.

Sadly, in these designers’ eyes, brands are embracing cheap Modernist tricks, and buying easy sans serif logos for five bucks. Lazy designers are selling them boring crap, and killing the industry with ‘blanding’.

There’s your two camps.

At O Street we straddle a line between these two theories of practice. Sometimes, you’ve just got to communicate something so nobody shoots their eye out. Break out the Modernism. At other times, we’re itching to dig into our messy art supplies or crazy 3D digital skills, and it’s also the right thing for the client. So, we ride the line between chaos and order. Let’s call it the Design Tao.

What’s most important for us Design Taoists® is asking: “why?”. No matter the brief, the best solution starts with this simple question.

And there’s a big “why” with this logo debate. Something is driving brands to embrace these simple redesigns, so what gives? This brings us to our theory, or third camp: as brand touch-points get more interesting, logos simply hold less weight.

During the age of Modernism, all brands pretty much had the same ways of reaching their audiences. It was the quintessential ‘brand’:

– Business cards
– Letterhead
– Print advertising, and later television advertising
– Interior design

Today, it’s probably more like:

– Handheld video content
– Personal social media engagement
– Five second Youtube ads before someone hits ‘skip’
– Spacial design, specific to events and ‘happenings’ for maximum impact

Now, obviously people and brands still hand out business cards now and then, and it’s wise to have a card that’s considered and well made (call us if you want one!). But the landscape has changed, and the terrain where most engagement happens is totally foreign to the design world of decades past.

Brands have realized that logos are no longer the key identifier of their brand: interactions, digital and personal, now reign supreme. For a modern day brand operating on the world stage, a static and stable—that is, boring—logo may be necessary so that crazy things can happen on the periphery where the engagement is at. For every designer who’s sad they’re not being paid to make crazy logos, there’s a very happy designer out there making crazy motion graphics and video content.

An example from the post that set off this debate is Burberry. Their old logo was elegant and iconic. Their new one? Boring as heck; the unveiling even included incredibly self-aware email screenshots about how quickly it was made.

What’s not boring as heck is the accompanying pattern, arguably ugly but certainly not stale. The ways that it will be applied are dynamic, exciting, and interesting. The logo itself? An afterthought.

So there’s our third camp argument: logos are just being swept aside for more interesting audience interactions. Of course, we could be wrong. Maybe brands are just skimping on quality design so they can use up their budgets on celebrity Instagram posts.

We’d rather not be wrong, but if we are, you can bet we’ll ask: “why?”

Why have just one logo?

17.01.19

Logos can be boring. Being stuck with one can be especially yawn-inducing. Don’t you wish we could have lots of logos to play with—get some variation in there to keep things interesting?

Most logos these days do have variations: different colour combinations; screen/print versions; animated versions; even responsive adaptations for different screen sizes. There’s also the more old-school approach of having both a logo and a logotype (think Nike, sometimes with the word and sometimes just the swoosh). This is all fine and dandy, but I’d classify all these options as variations of one logo.

Even our fluid typographic logo for the Scottish National Portrait Gallery would likely count as one logo if you had to choose. Why do we limit ourselves? Consistency. Yeah, I get it, and I agree in most cases. With limited budgets and a saturated market, brands need elements that make them easily memorable (what marketers often call ‘strong brand recall’).

Did you need to see that old scripted logo to fill in the blank? No? That’s brand recall.

As illustrated above, we reinforce brand recall with more than logos. We establish tone of voice, colour palettes and image strategies to establish recognition even when the logo is hidden. If we have a wider colour palette, then we often lean more on the other assets for consistency. You still with me? For example, if the colours keep changing in your ads, we’d probably need to make sure the logo or type was prominent and more consistent.

If we accept that principle, then surely if everything else was pretty strong in your applications, why not mix up the logos a bit? Sound crazy? Would it ever work? …well yes, actually, it already does: look at Major League Baseball teams.

Baseball teams aren’t happy with just having one logo, and they’ve proved it with their garb for over 100 years. America’s past-time and oldest sport has a rich visual branding history. The Home team will most often just have their logo on their shirts (a blackletter ‘D’ for Detroit), but when they play away from home they’ll change that to their city name. They’ll even change the font.

They will have a cap with their initials on it when playing Away (Cleveland Indians) but roll out their cheeky (and controversial, but that’s another discussion) face marque when playing at Home. It’s obvious, really—when playing in Cleveland they don’t need to remind the fans what city they are in—why not have a bit of fun instead of using the same old logo?

Could this approach work for corporate brands? For example, do long-time employees really need the name of the company emblazoned on every page on their door entry card? How about simply their name in the brand’s typeface, or better yet, their own personal version of the corporate logo? Some brands already do this a bit in the public sphere; Google famously mix up their homepage, changing the logo to celebrate certain dates.

Packaging of course is another example, where instead of one monolith logo, we often see a range of visual identifiers, arguably, different logos. Another client O Street have worked with is Dewars, who have a logotype for Dewars and one for John Dewar & Sons Ltd; they also have a signature and even a Celtic knot.

Our recent branding for McHenry Brewing Co has a bunch of different logos. It may be dangerous for a new brand, but in the context of beer we felt we had the scope to be playful. Okay, we’d been watching a lot of baseball, but with tight control of the core brand red-orange colour we felt we were in safe territory to maintain consistency, too.

I guess this comes back to a common theme in our work at O Street: questioning established norms. Do we really need to do it that way because everyone else does it that way, or should we focus on what that particular brand needs to achieve first and come up with a new way of delivering that? Also, do we need to be that precious with the brands we make? Can a bit of variation actually help add personality without damaging the brand?

We’re looking to find out. Are you?

(Actually) Fake It, Until You (Actually) Make It

19.07.18

Fake it till you make it the Orson Welles way: how he gave us a blueprint for getting creative dream projects going with Citizen Kane

A couple years ago, we found ourselves wanting to break into the world of beer packaging. We wanted to do it, we knew we could do it, but we hadn’t done it. And without that sort of work in your folio, it’s tough to get breweries to throw money at you to do it.

So, we faked it.

Fake it till you make it. It’s a cliche. And as usual, it’s a cliche because there’s some truth to it. Here’s a scenario: you’ve got a creative itch to scratch — an awesome idea you’re dying to bring into the world — but you can’t get the support you need to get it rolling, without having shown that you can do it. It’s a catch-22. Enter Citizen Kane.

When Orson Welles was thinking up his masterpiece, he couldn’t find the money to make it. None of the Hollywood big-shots would fund his project. So, he faked it. Welles scraped up some cash, built some DIY sets, and started filming. He created just enough to show execs that it existed. His vision was true. He could do it. They bought in. We know the result — arguably the greatest film ever.

We took a similar route to break into the beer industry. O Street created its own event series combining home-brewed beer, culture and experimental packaging. We were scratching a few at once, but the underlying goal was to create awesome beer packaging to show breweries:

It worked.

Not only did the series, Beertimes, become a beloved exercise for the studio, it won us a packaging gig with BrewDog. They were looking for a competent yet daring studio to do a brand and packaging revamp for their experimental beer series ABSTRAKT, and our DIY effort showed we could handle it.

Our takeaway from this experience looks something like this:

Now, we’re redesigning the brand entire fleet of beers for another landmark Scottish brewery. A body in motion stays in motion. Even if you’ve got to fake it to get it going in the first place.

Getting stuck in—the magic behind making a brand

12.04.18

What’s the difference between visual identity and a brand? There’s a hundred ways to skin this cat in design thinking, but one theory is this: the former is a visual toolkit, while the latter embodies the spirit of its subject.

While an identity sets one apart from competitors, a brand captures a certain “suchness” which exemplifies their nature.

You know a brand has achieved this magic when you see it. Rather than identifying its presence simply by a certain colour, font, or logo, you know it from the way it visually speaks to you. It is wholly itself, couldn’t be anything else, and feels like it’s always been around.

How does a designer attain this magic? For us, one way is to get stuck in and really get to know a client.

The advent of modern technology allows us to work with clients around the globe, which is a wonderful thing. For example, our Glasgow studio will have a 4pm video chat with our studio in Denver (where it’s 9am) to chat about our work with a client based in Luxembourg (where it’s 5pm). While this is a great way to work in this day and age, attaining true brand magic is best done in person. So, we pile in our Soviet tank and head for the hills.

To design a brand is to know a brand, and to know it is to live it. There’s an art to truly understanding how someone operates, and it’s through lived experience that you attain it. We roll down the same roads as our clients, pull through their gate and smell the same misty air. And we spend as much time with them as they’ll tolerate.

These design residencies give us mountains of insight. It’s not just the big things—operations, what’s what, who’s who—but the little things that matter. Who makes the coffee? How long has that graffiti been on the toilet? Is there a story behind that broken window? Who is the cow named after?

You never know what little bit of real-world inspiration will be the thread that leads to the perfect brand concept. In our experience, it’s these tangible, seemingly innocuous interactions that lead to capturing a brand’s “suchness”. One little detail can be the spark that’s the difference between a visual identity and an unbeatable brand.

Not to mention, we usually get to drink their beer.

Graphic Design Festival Scotland Live 2-Day Brief

30.10.17

Graphic Design Festival Scotland is an annual festival that seeks to elevate the global stature of design and its reach in Scotland. Four years in, it’s working. O Street were delighted to again be invited as mentors for the fest’s live 2-day brief. This year’s challenge, posed by It’s Nice That and Eye Magazine, was deceptively simple:

True to real-world pressures, students partaking in the live brief are thrown into the fires of intense brainstorming, conceptualising and prototyping. Each of the ten mentor studios choose a champion to present their design to the festival (they also win an internship with their mentors).

We began our process by introducing the youngsters to O Street’s process: fresh air and unusual inspiration. In other words: we won’t be caught dead scrolling through Pinterest. Our team hit the streets of Glasgow city centre and snapped photos of anything that looked interesting. Within half an hour we’d not only cleared our heads and gotten some exercise but also catalogued a collection of amazing street photography.

Feeling fresh, we dove into a round of Crazy Eights: coming up with at least eight ideas responses to the brief in just a few minutes. This allowed the team to really stretch their creativity and get a few things down on paper. With a minimum of eight, there’s bound to be some duds destined for the bin — which makes the good ideas stand out.

It was then time to interrogate the brief: what was the problem we were being asked to provide a solution for? What was a public domain; public space, the internet, social media, royalty free intellectual property, information, knowledge? We also dug deep into the meaning of what the brief was seeking—to make people FEEL BETTER ABOUT THEMSELVES—and decided it wasn’t enough to make people smile.

After some motivation and heavy discussions involving self-worth, socioeconomics, etymology, design theory, and good old-fashioned feelings, our team re-approached their ideas and settled on what they’d be designing. O Street’s one rule: everyone had to MAKE something. The response to the brief could not be, “I have an idea for a campaign/app…”

We were floored by the quality of work done by our group; everyone adequately answered the brief and made some lovely graphics to boot. Here are a couple standouts:

Dundee students Paddy and Stu created Still You, a guerrilla campaign reminding people that even if their day’s gone off the rails, they’re still their fantastic selves.

Moritz Schottmüller and Shuaitong Zong of HFG Karlsruhe in Germany took a wildly different approach: their public domain was language, and they sought to create a universal good to insert into languages worldwide. While they didn’t quite find a solution (yet), their research led down some amazing graphic rabbit holes and became a project in itself.

Molly Davies of the Glasgow School of Art devised a sophisticated visual identity around a simple theme: morse code. She sought to bring comfort to those in distress by making use of old telephone boxes.

O Street’s whole group came to play, but we had to choose one to show the entire festival. We selected Paddy and Stu’s project Still You, as we felt it most directly responded to the brief, and had a sound visual identity to boot. They also came through on our one rule, to MAKE something and put into the world (in just a day!)

The GDFS live 2-day brief isn’t just useful for the participants, but for the mentors, too. We were able to hone this design process by guiding our group:
— Take a walk, and take in unusual inspiration
— Chuck down loads of ideas
— Take pains to truly understand the brief
— Trim down the ideas and execute